I think that my work could be received very well from a wider public, and I will put quite interest in keep sharing my projects through different channels, in the form of exhibitions, releases and other collaborations. In terms of sound installations and sound in galleries and museums, I would probably start by joining open calls in London in order to have access to spaces. During the course, we’ve had the opportunity of exhibiting our work a couple of times and I always had a positive and constructive feedback. In this field I can combine my Sound Art skills with some coding and electronics, achieving interesting works in digital art and sound installation, adding interactive elements to enhance the experience with the public.
In terms of releasing sonic material, I have released albums and EP’s during and before the course and I was happy with the engagement received. This is a complicated area of work, as these days there are many publications being released every day, and the hard work of composing an album can sometimes fall in an ocean of digital records without being noticed. The world of audio streaming is clearly over-saturated, with thousands of musicians and composers trying to gain some recognition which makes it a highly competitive business. With these releases artists achieve some extra exposure in the creative industry, but due to the high volume of producers in this area, interacting in a more “physical” form with your audience is always a good idea, accompanying your releases with performance videos, creating your own instruments and selling merch like t-shirts or cassettes can contribute positively with your practice.
In relation to collaborating with other companies with my work, in the form of employment or partnerships, I believe that during the course I have gained really interesting skills which I can now offer to businesses in the audio and media industries. I have acquired excellent sound design skills, being able to generate digital ambience and effects, both digitally through DAW’s and DSP, or also with more “analog” techniques like field recording or foley. My research in coding with an audio approach during the course also allow me to work in tech industries, mainly working with sound and adapting this medium to apps or video games for example; always with a strong focus in creativity through composition, embodiment and visual approaches. In conclusion, I think that we are now prepared to show our skills to a wider public, and although only time and dedication will speak by itself, the feelings are good and I believe that the wide public will be delighted with my work beyond BA Sound Arts.